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Post by Steve on Jun 6, 2016 4:36:05 GMT
The three of you set out from your little fenced in enclosure.
A pair of girl guides secures the gate as you leave and you begin crossing the silent runway in the dirextion of the hangars.
3 hangars are layed before you. To the left, a smaller green hangar with hinged doors shut tight; in the middle a larger one nearly three times as wide as the first with its huge sliding bay doors slightly ajar; and to the right is another small one (slightly larger than the first) painted red with a large grey garage style door.
As you cross the field you can see several walkers in the distance, but none of them pose any threat at this moment.
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Post by ginnybear on Jun 6, 2016 20:32:06 GMT
Jill heads towards the small green hanger, she keeps an eye on the zombies in the distance as she walks.
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pi
New Member
"Now that's a potato"
Posts: 10
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Post by pi on Jun 7, 2016 12:49:39 GMT
Dr. Speck knows it's best to stick together, but decides to check the red hanger with the grey door.
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Post by martian on Jun 9, 2016 5:28:34 GMT
I'm going with Jill as I know speck is a fast runner if need be. I have my axe at the ready
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Post by Steve on Jun 13, 2016 5:10:21 GMT
With one eye on the shambling zombies in the distance, Jill and Stan approach the green hangar. They find the door closed tight and latched, but no lock is in place and the door slides open with minimal effort. The inside of the hangar is dark for a few moments while their eyes adjust, but eventually they start to make out the shapes of several machines sitting on or next to work benches and a few tool chests can be seen along the back wall.
Speck crosses the front of the large hangar and reaches the small red structure with a quick jog. The large grey rolling door has no handles and doesn't budge when pushed or pulled. Down the side of the hangar he spies a man-sized door with a window set into it.
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Post by ginnybear on Jun 13, 2016 20:29:58 GMT
Jill steps through the door and waits a moment till her eyes adjust to the light. She scans the interior of the building for zombies, as soon as she feels the coast is clear she heads over toward the nearest work bench and methodically starts going through any loose tools on each bench, from the benches she moves to check each tool chest thoroughly.
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pi
New Member
"Now that's a potato"
Posts: 10
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Post by pi on Jun 15, 2016 2:27:12 GMT
I'll take a peek through the window before I try this "man-sized" door.
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Post by martian on Jun 16, 2016 12:43:35 GMT
I scan the next work bench while constantly keeping alert for any sounds in the dark hangar
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Post by Steve on Jun 17, 2016 6:08:11 GMT
Dr. Speck peeks into the windowed door, taking in the area on the other side. Peering into the dim space beyond the door, Julius can see what looks like a change room, with large wooden door lockers and shelves. No movement can be seen within the room, but an open locker can be seen from the door and a heavy coat and boots can be seen inside it.
Jill and Stan enter their hangar carefully, moving through the benches and making mental notes of what they find. Most of the work stations are mechanic benches, with hand tools aplenty. as your eyes adjust to the dimness, Stan spots a tractor at the back of the shop.
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Post by martian on Jun 17, 2016 12:40:10 GMT
I will look for gas cans . If there is any fuel in the tank it should be siphoned
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Post by ginnybear on Jun 17, 2016 17:45:06 GMT
"Stan, keep an eye out for any wire we could use to repair the fence, I think I have what we need for tools" Jill grabs an assortment of tools she thinks she may be able to use within the camp, then continues through the hanger in the hopes of finding a lunch room that may still have some edible food. As she moves she keeps an eye out for any zombies that may be within the building.
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pi
New Member
"Now that's a potato"
Posts: 10
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Post by pi on Jun 21, 2016 4:41:23 GMT
I hope this door is unlocked, I can smash the window, but I would like to keep myself under the radar. I can use that coat and boots in around camp. Wait, wait wait.... we need supplies for repairing the fence and anything to store water, and I hope there is food in here.
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pi
New Member
"Now that's a potato"
Posts: 10
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Post by pi on Jul 1, 2016 3:54:54 GMT
What the fuck is wrong with this door! If I don't scream out of frustration, I should be okay to not be heard by the Zombies! It just couldn't be bath salts. God dam Zombies.
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Post by Steve on Jul 3, 2016 2:03:56 GMT
Jill and Stan collect up 2 toolboxes worth of assorted tools, and 2 jerry cans worth of diesel. The rest of the hangar is one large open area with a mezanine over the back, accessed by a stair against one wall.
In the other hangar Speck crashes through the door and into a locker room. Moving to the opposite end of the lockers, Speck finds himself in an airport fire hall. The first stall is empty but in the second bay sits a small firetruck, hood up and apparently in mid-repair.
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pi
New Member
"Now that's a potato"
Posts: 10
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Post by pi on Jul 3, 2016 15:55:50 GMT
Nice, a firetruck! If there is a firetruck in here, you would think there would be a water reservoir too? Let's see what's wrong with this truck.
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